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Vertex shader used to write to a range of slices of a 3d volume texture.
| Name | FWriteToSliceVS |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/VolumeRendering.h |
| Include Path | #include "VolumeRendering.h" |
Syntax
class FWriteToSliceVS : public FGlobalShader
Inheritance Hierarchy
- FShader → FGlobalShader → FWriteToSliceVS
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| VolumeRendering.h | |||
FWriteToSliceVS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
VolumeRendering.h |
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FWriteToSliceVS | VolumeRendering.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FWriteToSliceVS >::Type | VolumeRendering.h | |
| ShaderMapType | FGlobalShaderMap | VolumeRendering.h | |
| ShaderMetaType | FGlobalShaderType | VolumeRendering.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | VolumeRendering.h | |
| InterfaceType | ETypeLayoutInterface::Type | VolumeRendering.h | |
| ShaderTypeRegistration | FShaderTypeRegistration | VolumeRendering.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FShaderParameterMinZ | VolumeRendering.h | |||
| FShaderParameterUVScaleBias | VolumeRendering.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ENGINE_API const FTypeLayoutDesc & GetTypeLayout() |
VolumeRendering.h | ||
void SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
VolumeRendering.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FShader * ConstructCompiledInstance
(
const typename FShader::CompiledShaderInitializerType& Initializer |
VolumeRendering.h | ||
static FShader * ConstructSerializedInstance() |
VolumeRendering.h | ||
static void GetPermutationIdStringImpl
(
int32 PermutationId, |
VolumeRendering.h | ||
static ENGINE_APIShaderMetaType & GetStaticType() |
VolumeRendering.h | ||
static void InternalDestroy
(
void* Object, |
VolumeRendering.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
VolumeRendering.h | ||
static void ModifyCompilationEnvironment
(
const FGlobalShaderPermutationParameters& Parameters, |
VolumeRendering.h | ||
static void ModifyCompilationEnvironmentImpl
(
const FShaderPermutationParameters& Parameters, |
VolumeRendering.h | ||
static bool ShouldCompilePermutation
(
const FGlobalShaderPermutationParameters& Parameters |
VolumeRendering.h | ||
static bool ShouldCompilePermutationImpl
(
const FShaderPermutationParameters& Parameters |
VolumeRendering.h | ||
static EShaderPermutationPrecacheRequest ShouldPrecachePermutationImpl
(
const FShaderPermutationParameters& Parameters |
VolumeRendering.h | ||
static ENGINE_APIFTypeLayoutDesc & StaticGetTypeLayout() |
VolumeRendering.h |