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Global shaders derive from this class to set their default recompile group as a global one
| Name | FGlobalShader |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
| Include Path | #include "GlobalShader.h" |
Syntax
class FGlobalShader : public FShader
Inheritance Hierarchy
- FShader → FGlobalShader
Derived Classes
FGlobalShader derived class hierarchy
- FARGB16BigConvertPS
- FAYUVConvertPS
- FBinkDrawICtCpPS
- FBinkDrawVS
- FBinkDrawYCbCrPS
- FBMPConvertPS
- FCCRStencilMergerPS
- FCCRStencilMergerVS
- FClearRectPS
- FColorCorrectScreenPassVS
- FCopyCompressCS
- FCopyRectPS
- FCopyRectSrvPS
- FCopyResidentBricksCS
- FCopyResidentBrickSHCoefficientsCS
- FCopyTextureCS
- FCubemapTexturePropertiesPS
- FCubemapTexturePropertiesVS
- FDispatchShaderBundleCS
- FDispatchShaderBundleWorkGraph
- FDMAlphaOneMinusPS
- FFillTextureCS
- FHdrCustomResolve2xPS
- FHdrCustomResolveFMask2xPS
- FHdrCustomResolveFMask4xPS
- FHdrCustomResolveFMask8xPS
- FHdrCustomResolveVS
- FIESLightProfilePS
- FImagePreTransformVS
- FLongGPUTaskPS
- FMediaShadersVS
- FModifyAlphaSwizzleRgbaPS
- FMoveWholeIndirectionTextureCS
- FNiagaraBlendSVTsToDenseBufferCS
- FNiagaraCopySVTToDenseBufferCS
- FNiagaraRibbonAggregationApplyCS
- FNiagaraRibbonAggregationStepCS
- FNiagaraRibbonCreateIndexBufferCS
- FNiagaraRibbonCreateIndexBufferParamsCS
- FNiagaraRibbonSortPhase1CS
- FNiagaraRibbonSortPhase2CS
- FNiagaraRibbonUVParamCalculationCS
- FNiagaraRibbonVertexReductionFinalizeCS
- FNiagaraRibbonVertexReductionInitializationCS
- FNULLPS
- FNV12ConvertAsBytesPS
- FNV12ConvertPS
- FNV21ConvertPS
- FOculusAlphaInverseShader
- FOculusBlackShader
- FOculusCubemapPS
- FOculusVertexShader
- FOculusWhiteShader
- FOneColorPS
- FOpenColorIOInvalidPixelShader
- FOpenColorIOPixelShader
- FP010_2101010ConvertPS
- FP010ConvertAsUINT16sPS
- FP010ConvertPS
- FPatchIndirectionTextureCS
- FPixelShaderUtils::FRasterizeToRectsVS
- FReadTextureExternalPS
- FRemoveSubLevelBricksCS
- FResolveDepthPS
- FResolveSingleSamplePS
- FResolveVS
- FRGB10toYUVv210ConvertPS
- FRGB8toUYVY8ConvertPS
- FRGB8toY8ConvertPS
- FRGBConvertPS
- FScreenPassVS
- FScreenPS
- FScreenPS_OSE
- FScreenPSArraySlice
- FScreenPSInvertAlpha
- FScreenPSMipLevel
- FScreenPSsRGBSource
- FScreenPSsRGBSourceMipLevel
- FScreenVertexShaderVS
- FScreenVS
- FSimpleElementColorChannelMaskPS
- FSimpleElementHitProxyPS
- FSimpleElementPS
- FSimpleElementVS
- FStereoLayerPS_Base
- FStereoLayerVS
- FUpdateDescriptorHandleCS
- FUpdateTextureShaderBase
- FUYVYConvertPS
- FVYUConvertPS
- FWriteToSliceGS
- FWriteToSliceVS
- FYCbCrConvertPS
- FYCoCgConvertPS
- FYUVConvertPS
- FYUVv210ConvertPS
- FYUVv216ConvertPS
- FYUVY416ConvertPS
- FYUY2ConvertPS
- FYVYUConvertPS
- TClearReplacementBase
- TOneColorVS
- FNiagaraDispatchIndirectArgsGenCS
- FNiagaraDrawIndirectArgsGenCS
- FNiagaraDrawIndirectResetCountsCS
- FNiagaraGPURayTracingTransformsCS
- FNiagaraInstanceCountsInitCS
- FNiagaraSortKeyGenCS
- FRGB10BitToRGBA10CS
- FRGB12BitToRGBA12CS
- FRGB16fBitToRGBA16fCS
- FRGB8BitToRGBA8CS
- FRGBToRGB10BitCS
- FRGBToRGB12BitCS
- FRGBToRGB16fCS
- FRGBToRGB8BitCS
- FRGBToYUV10Bit422LittleEndianCS
- FRGBToYUV8Bit422CS
- FYUV10Bit422ToRGBACS
- FYUV8Bit422ToRGBACS
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GlobalShader.h | |||
FGlobalShader
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
GlobalShader.h |
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FGlobalShader | GlobalShader.h | |
| FPermutationParameters | FGlobalShaderPermutationParameters | GlobalShader.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FGlobalShader >::Type | GlobalShader.h | |
| ShaderMetaType | FGlobalShaderType | GlobalShader.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | GlobalShader.h | |
| InterfaceType | ETypeLayoutInterface::Type | GlobalShader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FTypeLayoutDesc & GetTypeLayout() |
GlobalShader.h | ||
void SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
GlobalShader.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InternalDestroy
(
void* Object, |
GlobalShader.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
GlobalShader.h | ||
static void ModifyCompilationEnvironment
(
const FGlobalShaderPermutationParameters& Parameters, |
GlobalShader.h | ||
static bool ShouldCompilePermutation
(
const FShaderPermutationParameters& |
Can be overridden by FShader subclasses to determine whether a specific permutation should be compiled. | GlobalShader.h | |
static EShaderPermutationPrecacheRequest ShouldPrecachePermutation
(
const FShaderPermutationParameters& Parameters |
Can be overridden by FShader subclasses to determine whether a specific permutation should be precached. | GlobalShader.h | |
static FTypeLayoutDesc & StaticGetTypeLayout() |
GlobalShader.h |