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API > API/Runtime > API/Runtime/Renderer
Represents a subregion of a volume texture.
| Name | FVolumeBounds |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/VolumeRendering.h |
| Include Path | #include "VolumeRendering.h" |
Syntax
struct FVolumeBounds
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| VolumeRendering.h | |||
FVolumeBounds
(
int32 Max |
VolumeRendering.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxX | int32 | VolumeRendering.h | ||
| MaxY | int32 | VolumeRendering.h | ||
| MaxZ | int32 | VolumeRendering.h | ||
| MinX | int32 | VolumeRendering.h | ||
| MinY | int32 | VolumeRendering.h | ||
| MinZ | int32 | VolumeRendering.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
VolumeRendering.h |