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API > API/Runtime > API/Runtime/RHI
Collection of parameters to set in the RHI. These parameters aren't bound to any specific shader until SetBatchedShaderParameters is called.
| Name | FRHIBatchedShaderParameters |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIShaderParameters.h |
| Include Path | #include "RHIShaderParameters.h" |
Syntax
struct FRHIBatchedShaderParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHIBatchedShaderParameters
(
FRHIBatchedShaderParametersAllocator& InAllocator |
RHIShaderParameters.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Allocator | FRHIBatchedShaderParametersAllocator & | RHIShaderParameters.h | ||
| BindlessParameters | TArrayView< FRHIShaderParameterResource > | RHIShaderParameters.h | ||
| Parameters | TArrayView< FRHIShaderParameter > | RHIShaderParameters.h | ||
| ParametersData | TArrayView< uint8 > | RHIShaderParameters.h | ||
| ResourceParameters | TArrayView< FRHIShaderParameterResource > | RHIShaderParameters.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBindlessParameter
(
ArgsType&&... Args |
RHIShaderParameters.h | ||
void AddResourceParameter
(
ArgsType&&... Args |
RHIShaderParameters.h | ||
void Finish() |
Marks the parameters as complete and retains the parameter contents. | RHIShaderParameters.h | |
bool HasParameters() |
RHIShaderParameters.h | ||
void Reset() |
Resets the parameters back to an empty state. | RHIShaderParameters.h | |
void SetBindlessResourceCollection
(
uint32 Index, |
RHIShaderParameters.h | ||
void SetBindlessResourceView
(
uint32 Index, |
RHIShaderParameters.h | ||
void SetBindlessSampler
(
uint32 Index, |
RHIShaderParameters.h | ||
void SetBindlessTexture
(
uint32 Index, |
RHIShaderParameters.h | ||
void SetBindlessUAV
(
uint32 Index, |
RHIShaderParameters.h | ||
void SetResourceCollection
(
uint32 Index, |
RHIShaderParameters.h | ||
void SetShaderParameter
(
uint32 BufferIndex, |
RHIShaderParameters.h | ||
void SetShaderResourceViewParameter
(
uint32 Index, |
RHIShaderParameters.h | ||
void SetShaderSampler
(
uint32 Index, |
RHIShaderParameters.h | ||
void SetShaderTexture
(
uint32 Index, |
RHIShaderParameters.h | ||
void SetShaderUniformBuffer
(
uint32 Index, |
RHIShaderParameters.h | ||
void SetUAVParameter
(
uint32 Index, |
RHIShaderParameters.h |