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Describes a texture with a paired viewport rect.
| Name | FScreenPassTexture |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
Syntax
struct FScreenPassTexture
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ScreenPass.h | |||
FScreenPassTexture
(
FRDGTextureRef InTexture |
ScreenPass.h | ||
FScreenPassTexture
(
const FScreenPassTextureSlice& ScreenTexture |
ScreenPass.h | ||
FScreenPassTexture
(
FRDGTextureRef InTexture, |
ScreenPass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Texture | FRDGTextureRef | ScreenPass.h | ||
| ViewRect | FIntRect | ScreenPass.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
ScreenPass.h | ||
void UpdateVisualizeTextureExtent() |
ScreenPass.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FScreenPassTexture CopyFromSlice
(
FRDGBuilder& GraphBuilder, |
Returns a 2D texture from the input slice. A copy is used if the input is a slice of a 2D texture array, or the override output is active. | ScreenPass.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
FScreenPassTexture Other |
ScreenPass.h | ||
bool operator==
(
FScreenPassTexture Other |
ScreenPass.h |