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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FScreenPassTexture
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ScreenPass.h | |||
FScreenPassTexture
(
FRDGTextureRef InTexture |
ScreenPass.h | ||
FScreenPassTexture
(
const FScreenPassTextureSlice& ScreenTexture |
ScreenPass.h | ||
FScreenPassTexture
(
FRDGTextureRef InTexture, |
ScreenPass.h |
FScreenPassTexture()
| Name | FScreenPassTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
FScreenPassTexture()
FScreenPassTexture(FRDGTextureRef)
| Name | FScreenPassTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
| Source | /Engine/Source/Runtime/Renderer/Public/ScreenPass.inl |
FScreenPassTexture
(
FRDGTextureRef InTexture
)
FScreenPassTexture(const FScreenPassTextureSlice &)
| Name | FScreenPassTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
| Source | /Engine/Source/Runtime/Renderer/Public/ScreenPass.inl |
FScreenPassTexture
(
const FScreenPassTextureSlice & ScreenTexture
)
FScreenPassTexture(FRDGTextureRef, FIntRect)
| Name | FScreenPassTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
| Source | /Engine/Source/Runtime/Renderer/Public/ScreenPass.inl |
FScreenPassTexture
(
FRDGTextureRef InTexture,
FIntRect InViewRect
)