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Describes a texture with a load action for usage as a render target.
| Name | FScreenPassRenderTarget |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
Syntax
struct FScreenPassRenderTarget : public FScreenPassTexture
Inheritance Hierarchy
- FScreenPassTexture → FScreenPassRenderTarget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ScreenPass.h | |||
FScreenPassRenderTarget
(
FScreenPassTexture InTexture |
ScreenPass.h | ||
FScreenPassRenderTarget
(
FScreenPassTexture InTexture, |
ScreenPass.h | ||
FScreenPassRenderTarget
(
FRDGTextureRef InTexture, |
ScreenPass.h | ||
FScreenPassRenderTarget
(
FRDGTextureRef InTexture, |
ScreenPass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LoadAction | ERenderTargetLoadAction | ScreenPass.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRenderTargetBinding GetRenderTargetBinding() |
ScreenPass.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FScreenPassRenderTarget CreateFromInput
(
FRDGBuilder& GraphBuilder, |
ScreenPass.h | ||
static FScreenPassRenderTarget CreateFromInput
(
FRDGBuilder& GraphBuilder, |
ScreenPass.h | ||
static FScreenPassRenderTarget CreateViewFamilyOutput
(
FRDGTextureRef ViewFamilyTexture, |
ScreenPass.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
FScreenPassRenderTarget Other |
ScreenPass.h | ||
bool operator==
(
FScreenPassRenderTarget Other |
ScreenPass.h |