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API > API/Runtime > API/Runtime/Renderer
Inheritance Hierarchy
- FScreenPassTexture
- FScreenPassRenderTarget
References
Module | Renderer |
Header | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
Include | #include "ScreenPass.h" |
Syntax
struct FScreenPassRenderTarget : public FScreenPassTexture
Remarks
Describes a texture with a load action for usage as a render target.
Variables
Type | Name | Description | |
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ERenderTargetLoadAction | LoadAction |
Constructors
Type | Name | Description | |
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FScreenPassRenderTarget
(
FScreenPassTexture InTexture |
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FScreenPassRenderTarget
(
FScreenPassTexture InTexture, |
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FScreenPassRenderTarget
(
FRDGTextureRef InTexture, |
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FScreenPassRenderTarget
(
FRDGTextureRef InTexture, |
Functions
Type | Name | Description | |
---|---|---|---|
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FScreenPassRenderTarget | CreateFromInput
(
FRDGBuilder& GraphBuilder, |
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FScreenPassRenderTarget | CreateFromInput
(
FRDGBuilder& GraphBuilder, |
|
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FScreenPassRenderTarget | CreateViewFamilyOutput
(
FRDGTextureRef ViewFamilyTexture, |
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FRenderTargetBinding |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
FScreenPassRenderTarget Other |
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bool | operator==
(
FScreenPassRenderTarget Other |