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Describes a Texture2D or a slice within a texture array with a paired viewport rect.
| Name | FScreenPassTextureSlice |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
Syntax
struct FScreenPassTextureSlice
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ScreenPass.h | |||
FScreenPassTextureSlice
(
FRDGTextureSRVRef InTextureSRV, |
ScreenPass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TextureSRV | FRDGTextureSRVRef | ScreenPass.h | ||
| ViewRect | FIntRect | ScreenPass.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
ScreenPass.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FScreenPassTextureSlice CreateFromScreenPassTexture
(
FRDGBuilder& GraphBuilder, |
ScreenPass.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
FScreenPassTextureSlice Other |
ScreenPass.h | ||
bool operator==
(
FScreenPassTextureSlice Other |
ScreenPass.h |