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Holds scene-scoped parameters and stores these in uniform (constant) buffers for access on GPU.
| Name | FSceneUniformBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/SceneUniformBuffer.h |
| Include Path | #include "SceneUniformBuffer.h" |
Syntax
class FSceneUniformBuffer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneUniformBuffer() |
SceneUniformBuffer.h |
Structs
| Name | Remarks |
|---|---|
| FDebugMemberInfo |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FMemberId | FSceneUniformBufferTypeRegistry::FMemberId | SceneUniformBuffer.h | |
| FRegistry | FSceneUniformBufferTypeRegistry | SceneUniformBuffer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAnyMemberDirty | bool | SceneUniformBuffer.h | ||
| Buffer | TRDGUniformBufferRef< FSceneUniformParameters > | SceneUniformBuffer.h | ||
| CachedData | TArray< uint8_t, TSizedHeapAllocator< 32 > > | SceneUniformBuffer.h | ||
| MemberHasBeenSet | TBitArray | SceneUniformBuffer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TMember & Get
(
const TSceneUniformBufferMemberRegistration< TMember >& Registration |
Retrieve a field in the parameter struct. If the field has not been set, this will crash. | SceneUniformBuffer.h | |
TRDGUniformBufferRef< FSceneUniformParameters > GetBuffer
(
FRDGBuilder& GraphBuilder |
Get and re-create the UB if the cached parameters are modified. | SceneUniformBuffer.h | |
FRHIUniformBuffer * GetBufferRHI
(
FRDGBuilder& GraphBuilder |
SceneUniformBuffer.h | ||
TArray< FDebugMemberInfo > GetDebugInfo() |
SceneUniformBuffer.h | ||
const TMember & GetOrDefault
(
const TSceneUniformBufferMemberRegistration< TMember >& Registration, |
Retrieve a field in the parameter struct. | SceneUniformBuffer.h | |
bool Set
(
const TSceneUniformBufferMemberRegistration< TMember >& Registration, |
Set a field in the parameter struct. | SceneUniformBuffer.h |