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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FSceneUniformBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Set
(
const TSceneUniformBufferMemberRegistration< TMember >& Registration, |
Set a field in the parameter struct. | SceneUniformBuffer.h | |
bool Set
(
const FMemberId MemberId, |
Set a field in the parameter struct. | SceneUniformBuffer.h |
Set(const TSceneUniformBufferMemberRegistration< TMember > &, const TMember &)
Description
Set a field in the parameter struct. The change will be reflected in any buffer that GetBuffer() returns after this call. Returns true if anything actually changed.
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SceneUniformBuffer.h |
| Include Path | #include "SceneUniformBuffer.h" |
template<typename TMember>
bool Set
(
const TSceneUniformBufferMemberRegistration < TMember > & Registration,
const TMember & Value
)
Set(const FMemberId, const void *, const int32)
Description
Set a field in the parameter struct. The change will be reflected in any buffer that GetBuffer() returns after this call. Returns true if anything actually changed.
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SceneUniformBuffer.h |
| Include Path | #include "SceneUniformBuffer.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SceneUniformBuffer.cpp |
bool Set
(
const FMemberId MemberId,
const void * Value,
const int32 ValueSize
)