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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FSceneUniformBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TMember & Get
(
const TSceneUniformBufferMemberRegistration< TMember >& Registration |
Retrieve a field in the parameter struct. If the field has not been set, this will crash. | SceneUniformBuffer.h | |
const void * Get
(
const FMemberId MemberId, |
Retrieve a field in the parameter struct. If the field has not been set, this will return null; | SceneUniformBuffer.h |
Get(const TSceneUniformBufferMemberRegistration< TMember > &)
Description
Retrieve a field in the parameter struct. If the field has not been set, this will crash.
| Name | Get |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SceneUniformBuffer.h |
| Include Path | #include "SceneUniformBuffer.h" |
template<typename TMember>
const TMember & Get
(
const TSceneUniformBufferMemberRegistration < TMember > & Registration
) const
Get(const FMemberId, const int32)
Description
Retrieve a field in the parameter struct. If the field has not been set, this will return null;
| Name | Get |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SceneUniformBuffer.h |
| Include Path | #include "SceneUniformBuffer.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SceneUniformBuffer.cpp |
const void * Get
(
const FMemberId MemberId,
const int32 ExpectedValueSize
) const