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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FPostProcessMaterialInputs
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetInput
(
EPostProcessMaterialInput Input, |
PostProcess/PostProcessMaterialInputs.h | ||
void SetInput
(
FRDGBuilder& GraphBuilder, |
PostProcess/PostProcessMaterialInputs.h |
SetInput(EPostProcessMaterialInput, FScreenPassTextureSlice)
| Name | SetInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/PostProcess/PostProcessMaterialInputs.h |
| Include Path | #include "PostProcess/PostProcessMaterialInputs.h" |
void SetInput
(
EPostProcessMaterialInput Input,
FScreenPassTextureSlice Texture
)
SetInput(FRDGBuilder &, EPostProcessMaterialInput, FScreenPassTexture)
| Name | SetInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/PostProcess/PostProcessMaterialInputs.h |
| Include Path | #include "PostProcess/PostProcessMaterialInputs.h" |
void SetInput
(
FRDGBuilder & GraphBuilder,
EPostProcessMaterialInput Input,
FScreenPassTexture Texture
)