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Named post process material slots. Inputs are aliased and have different semantics based on the post process material blend point, which is documented with the input.
| Name | EPostProcessMaterialInput |
| Type | enum |
| Header File | /Engine/Source/Runtime/Renderer/Public/PostProcess/PostProcessMaterialInputs.h |
| Include Path | #include "PostProcess/PostProcessMaterialInputs.h" |
Syntax
enum EPostProcessMaterialInput
{
SceneColor = 0,
SeparateTranslucency = 1,
CombinedBloom = 2,
PreTonemapHDRColor = 2,
PostTonemapHDRColor = 3,
Velocity = 4,
}
Values
| Name | Remarks |
|---|---|
| SceneColor | Always Active. Color from the previous stage of the post process chain. |
| SeparateTranslucency | Always Active. |
| CombinedBloom | Replace Tonemap Only. Half resolution combined bloom input. |
| PreTonemapHDRColor | Buffer Visualization Only. |
| PostTonemapHDRColor | |
| Velocity | Active if separate velocity pass is usedi.e. not part of base pass; Not active during Replace Tonemap. |