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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/TRDGTextureAccess
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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ShaderParameterMacros.h |
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ShaderParameterMacros.h |
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ShaderParameterMacros.h |
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ShaderParameterMacros.h |
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ShaderParameterMacros.h |
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TRDGTextureAccess()
| |
|
| Name |
TRDGTextureAccess |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path |
#include "ShaderParameterMacros.h" |
TRDGTextureAccess()
TRDGTextureAccess(FRDGTexture *)
| |
|
| Name |
TRDGTextureAccess |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path |
#include "ShaderParameterMacros.h" |
TRDGTextureAccess
(
FRDGTexture * InTexture
)
TRDGTextureAccess(FRDGTextureSRV *)
| |
|
| Name |
TRDGTextureAccess |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path |
#include "ShaderParameterMacros.h" |
TRDGTextureAccess
(
FRDGTextureSRV * InTextureSRV
)
TRDGTextureAccess(FRDGTextureUAV *)
| |
|
| Name |
TRDGTextureAccess |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path |
#include "ShaderParameterMacros.h" |
TRDGTextureAccess
(
FRDGTextureUAV * InTextureUAV
)
TRDGTextureAccess(FRDGTexture *, FRDGTextureSubresourceRange)
| |
|
| Name |
TRDGTextureAccess |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path |
#include "ShaderParameterMacros.h" |
TRDGTextureAccess
(
FRDGTexture * InTexture,
FRDGTextureSubresourceRange InSubresourceRange
)