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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetUniformBufferParameter
(
FRHIBatchedShaderParameters& BatchedParameters, |
ShaderParameterUtils.h | ||
void SetUniformBufferParameter
(
FRHIBatchedShaderParameters& BatchedParameters, |
ShaderParameterUtils.h | ||
void SetUniformBufferParameter
(
FRHIBatchedShaderParameters& BatchedParameters, |
ShaderParameterUtils.h |
SetUniformBufferParameter(FRHIBatchedShaderParameters &, const FShaderUniformBufferParameter &, FRHIUniformBuffer *)
| Name | SetUniformBufferParameter |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
void SetUniformBufferParameter
(
FRHIBatchedShaderParameters & BatchedParameters,
const FShaderUniformBufferParameter & Parameter,
FRHIUniformBuffer * UniformBufferRHI
)
SetUniformBufferParameter(FRHIBatchedShaderParameters &, const TShaderUniformBufferParameter< TBufferStruct > &, const TUniformBufferRef< TBufferStruct > &)
| Name | SetUniformBufferParameter |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename TBufferStruct>
void SetUniformBufferParameter
(
FRHIBatchedShaderParameters & BatchedParameters,
const TShaderUniformBufferParameter < TBufferStruct > & Parameter,
const TUniformBufferRef < TBufferStruct > & UniformBufferRef
)
SetUniformBufferParameter(FRHIBatchedShaderParameters &, const TShaderUniformBufferParameter< TBufferStruct > &, const TUniformBuffer< TBufferStruct > &)
| Name | SetUniformBufferParameter |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename TBufferStruct>
void SetUniformBufferParameter
(
FRHIBatchedShaderParameters & BatchedParameters,
const TShaderUniformBufferParameter < TBufferStruct > & Parameter,
const TUniformBuffer < TBufferStruct > & UniformBuffer
)