Navigation
API > API/Runtime > API/Runtime/RenderCore
An interface to the parameter bindings for the vertex factory used by a shader.
| Name | FVertexFactoryShaderParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/VertexFactory.h |
| Include Path | #include "VertexFactory.h" |
Syntax
class FVertexFactoryShaderParameters
Derived Classes
FVertexFactoryShaderParameters derived class hierarchy
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FVertexFactoryShaderParameters | VertexFactory.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FVertexFactoryShaderParameters >::Type | VertexFactory.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | VertexFactory.h | |
| InterfaceType | ETypeLayoutInterface::Type | VertexFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Bind
(
const FShaderParameterMap& ParameterMap |
VertexFactory.h | ||
void GetElementShaderBindings
(
const FSceneInterface* Scene, |
Gets the vertex factory's shader bindings and vertex streams. | VertexFactory.h | |
const FTypeLayoutDesc & GetTypeLayout() |
VertexFactory.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InternalDestroy
(
void* Object, |
VertexFactory.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
VertexFactory.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
VertexFactory.h |