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API > API/Runtime > API/Runtime/Landscape
Pixel shader parameters for use with FLandscapeVertexFactory
| Name | FLandscapeVertexFactoryPixelShaderParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
Syntax
class FLandscapeVertexFactoryPixelShaderParameters : public FVertexFactoryShaderParameters
Inheritance Hierarchy
- FVertexFactoryShaderParameters → FLandscapeVertexFactoryPixelShaderParameters
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FLandscapeVertexFactoryPixelShaderParameters | LandscapeRender.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FLandscapeVertexFactoryPixelShaderParameters >::Type | LandscapeRender.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | LandscapeRender.h | |
| InterfaceType | ETypeLayoutInterface::Type | LandscapeRender.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetElementShaderBindings
(
const FSceneInterface* Scene, |
LandscapeRender.h | ||
const FTypeLayoutDesc & GetTypeLayout() |
LandscapeRender.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InternalDestroy
(
void* Object, |
LandscapeRender.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
LandscapeRender.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
LandscapeRender.h |