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API > API/Runtime > API/Runtime/RenderCore
A Shader Pipeline instance with compiled stages.
| Name | FShaderPipeline |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
Syntax
class FShaderPipeline
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderPipeline
(
const FShaderPipelineType* InType |
Shader.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FShaderPipeline() |
Shader.h |
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Enums
Public
| Name | Remarks |
|---|---|
| EFilter |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FShaderPipeline | Shader.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FShaderPipeline >::Type | Shader.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | Shader.h | |
| InterfaceType | ETypeLayoutInterface::Type | Shader.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FHashedNameTypeName | Shader.h | |||
| int32PermutationIds | Shader.h | |||
| Shaders | TMemoryImagePtr< FShader > | Shader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddShader
(
FShader* Shader, |
Shader.h | ||
void Finalize
(
const FShaderMapResourceCode* Code |
Shader.h | ||
| Shader.h | |||
uint32 GetNumShaders() |
Shader.h | ||
ShaderType * GetShader
(
const FShaderMapPointerTable& InPtrTable |
Find a shader inside the pipeline. | Shader.h | |
FShader * GetShader
(
EShaderFrequency Frequency |
Shader.h | ||
const FShader * GetShader
(
EShaderFrequency Frequency |
Shader.h | ||
TArray< TShaderRef< FShader > > GetShaders
(
const FShaderMapBase& InShaderMap |
Shader.h | ||
const FTypeLayoutDesc & GetTypeLayout() |
Shader.h | ||
void SaveShaderStableKeys
(
const FShaderMapPointerTable& InPtrTable, |
Saves stable keys for the shaders in the pipeline | Shader.h | |
void Validate
(
const FShaderPipelineType* InPipelineType |
Shader.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InternalDestroy
(
void* Object, |
Shader.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
Shader.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
Shader.h |