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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderPipeline
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ShaderType * GetShader
(
const FShaderMapPointerTable& InPtrTable |
Find a shader inside the pipeline. | Shader.h | |
FShader * GetShader
(
EShaderFrequency Frequency |
Shader.h | ||
const FShader * GetShader
(
EShaderFrequency Frequency |
Shader.h |
GetShader(const FShaderMapPointerTable &)
Description
Find a shader inside the pipeline.
| Name | GetShader |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
template<typename ShaderType>
ShaderType * GetShader
(
const FShaderMapPointerTable & InPtrTable
)
GetShader(EShaderFrequency)
| Name | GetShader |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
FShader * GetShader
(
EShaderFrequency Frequency
)
GetShader(EShaderFrequency)
| Name | GetShader |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
const FShader * GetShader
(
EShaderFrequency Frequency
) const