Navigation
API > API/Runtime > API/Runtime/RenderCore
| Name | FShaderMapResourceCode |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
Syntax
class FShaderMapResourceCode : public FThreadSafeRefCountedObject
Inheritance Hierarchy
- TTransactionalAtomicRefCount → FThreadSafeRefCountedObject → FShaderMapResourceCode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Shader.h | |||
FShaderMapResourceCode
(
const FShaderMapResourceCode& Other |
Shader.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FShaderMapResourceCode() |
Shader.h |
Structs
| Name | Remarks |
|---|---|
| FShaderEditorOnlyDataEntry |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ResourceHash | FSHAHash | A hash describing the total contents of *this. | Shader.h | |
| ShaderCodeResources | TArray< FShaderCodeResource > | Shader.h | ||
| ShaderEditorOnlyDataEntries | TArray< FShaderEditorOnlyDataEntry > | Optional array of editor-only data indexed in the same order as ShaderEntries (sorted by the shader hash) Empty in the cases where the editor-only data is not serialized. | Shader.h | |
| ShaderHashes | TArray< FSHAHash > | Shader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddEditorOnlyData
(
int32 Index, |
Shader.h | ||
void AddShaderCompilerOutput
(
const FShaderCompilerOutput& Output, |
Shader.h | ||
void AddShaderCompilerOutput
(
const FShaderCompilerOutput& Output, |
Shader.h | ||
void Finalize() |
Shader.h | ||
int32 FindShaderIndex
(
const FSHAHash& InHash |
Shader.h | ||
uint32 GetSizeBytes() |
Shader.h | ||
void LogShaderCompilerWarnings() |
Shader.h | ||
void NotifyShadersCompiled
(
FName FormatName |
Shader.h | ||
void Serialize
(
FShaderSerializeContext& Ctx |
Shader.h | ||
void ToString
(
FStringBuilderBase& OutString |
Shader.h | ||
void UpdateEditorOnlyData
(
int32 Index, |
Shader.h |