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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRenderTargetBindingSlots
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRenderTargetBinding & operator[]
(
uint32 Index |
Accessors for regular output to simplify the syntax to: | ShaderParameterMacros.h | |
const FRenderTargetBinding & operator[]
(
uint32 Index |
ShaderParameterMacros.h |
operatoruint32
Description
Accessors for regular output to simplify the syntax to:
FRenderTargetParameters PassParameters; PassParameters.RenderTargets.DepthStencil = ... ; PassParameters.RenderTargets[0] = ... ;
| Name | operator[] |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
FRenderTargetBinding & operator[]
(
uint32 Index
)
operatoruint32
| Name | operator[] |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
const FRenderTargetBinding & operator[]
(
uint32 Index
) const