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API > API/Runtime > API/Runtime/RenderCore
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
Include | #include "ShaderParameterMacros.h" |
Syntax
struct FRenderTargetBindingSlots
Remarks
Special shader parameters type for a pass parameter to setup render targets.
Variables
Type | Name | Description | |
---|---|---|---|
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FDepthStencilBinding | DepthStencil | |
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uint8 | MultiViewCount | |
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uint32 | NumOcclusionQueries | |
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TStaticArray< FRenderTargetBinding, MaxSimultaneousRenderTargets > | Output | |
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FResolveRect | ResolveRect | |
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FRDGTexture * | ShadingRateTexture | |
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ESubpassHint | SubpassHint |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | CanMergeBefore
(
const FRenderTargetBindingSlots& Other |
|
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void | ||
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void | ||
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uint32 |
Operators
Type | Name | Description | |
---|---|---|---|
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FRenderTargetBinding & | operator[]
(
uint32 Index |
Accessors for regular output to simplify the syntax to: |
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const FRenderTargetBinding & | operator[]
(
uint32 Index |
Classes
Type | Name | Description | |
---|---|---|---|
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FTypeInfo |