Navigation
API > API/Runtime > API/Runtime/RenderCore
Useful parameter struct that only have render targets.
FRenderTargetParameters PassParameters; PassParameters.RenderTargets.DepthStencil = ... ; PassParameters.RenderTargets[0] = ... ;
| Name | FRenderTargetParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
Syntax
class FRenderTargetParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRenderTargetParameters() |
ShaderParameterMacros.h |
Structs
| Name | Remarks |
|---|---|
| FTypeInfo | |
| zzFirstMemberId | |
| zzNextMemberIdRenderTargets |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | ShaderParameterMacros.h | |
| zzLastMemberId | zzNextMemberIdRenderTargets | ShaderParameterMacros.h | |
| zzMemberFunc | zzFuncPtr(*) | ShaderParameterMacros.h | |
| zzMemberIdRenderTargets | zzFirstMemberId | ShaderParameterMacros.h | |
| zzTThisStruct | FRenderTargetParameters | ShaderParameterMacros.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RenderTargets | FRenderTargetBindingSlots::FTypeInfo::TAlignedType | ShaderParameterMacros.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FRenderTargetParameters& InContents, |
ShaderParameterMacros.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
ShaderParameterMacros.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRenderTargets, |
ShaderParameterMacros.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
ShaderParameterMacros.h |