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Unreal Engine C++ API Reference > Runtime > RenderCore
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
Include | #include "ShaderParameterMacros.h" |
Syntax
struct FRenderTargetBinding
Remarks
Render graph information about how to bind a render target.
Constructors
Type | Name | Description | |
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FRenderTargetBinding
(
FRDGTexture* InTexture, |
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FRenderTargetBinding
(
FRDGTexture* InTexture, |
Functions
Type | Name | Description | |
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bool | CanMergeBefore
(
const FRenderTargetBinding& Other |
Whether we can merge a render pass using Other into a render pass using this render target binding. |
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int16 | ||
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ERenderTargetLoadAction | ||
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uint8 | GetMipIndex () |
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void | GetMipIndex
(
uint8 InMipIndex |
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FRDGTexture * | ||
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FRDGTexture * | GetTexture () |
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void | SetArraySlice
(
int16 InArraySlice |
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void | SetLoadAction
(
ERenderTargetLoadAction InLoadAction |
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void | SetMipIndex
(
uint8 InMipIndex |
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void | SetResolveTexture
(
FRDGTexture* InTexture |
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void | SetTexture
(
FRDGTexture* InTexture |