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API > API/Runtime > API/Runtime/RHI
| Name | FResolveRect |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
Syntax
struct FResolveRect
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FResolveRect
(
FIntRect Other |
RHIResources.h | ||
FResolveRect
(
int32 InX1, |
E.g. for a a full 256 x 256 area starting at (0, 0) it would be the values would be 0, 0, 256, 256 | RHIResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| X1 | int32 | RHIResources.h | ||
| X2 | int32 | RHIResources.h | ||
| Y1 | int32 | RHIResources.h | ||
| Y2 | int32 | RHIResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
RHIResources.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
FResolveRect Other |
RHIResources.h | ||
bool operator==
(
FResolveRect Other |
RHIResources.h |