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Unreal Engine C++ API Reference > Runtime > RenderCore
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/GlobalRenderResources.h |
Include | #include "GlobalRenderResources.h" |
Syntax
class FGlobalDynamicVertexBuffer
Remarks
A system for dynamically allocating GPU memory for vertices.
Functions
Type | Name | Description | |
---|---|---|---|
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FAllocation | Allocate
(
uint32 SizeInBytes |
Allocates space in the global vertex buffer. |
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FAllocation | Allocate
(
FRHICommandListBase& RHICmdList, |
Allocates space in the global vertex buffer. |
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void | Commit () |
Commits allocated memory to the GPU. |
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void | Commit
(
FRHICommandListBase& RHICmdList |
Commits allocated memory to the GPU. |
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void | ||
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bool | Returns true if log statements should be made because we exceeded GMaxVertexBytesAllocatedPerFrame |
Typedefs
Name | Description |
---|---|
FAllocation |