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Unreal Engine C++ API Reference > Runtime > RenderCore > FGlobalDynamicVertexBuffer
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/GlobalRenderResources.h |
Include | #include "GlobalRenderResources.h" |
Source | /Engine/Source/Runtime/RenderCore/Private/GlobalRenderResources.cpp |
bool IsRenderAlarmLoggingEnabled&40;&41; const
Remarks
Returns true if log statements should be made because we exceeded GMaxVertexBytesAllocatedPerFrame