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Unreal Engine C++ API Reference > Runtime > RenderCore > FGlobalDynamicVertexBuffer > Commit
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/GlobalRenderResources.h |
Include | #include "GlobalRenderResources.h" |
Source | /Engine/Source/Runtime/RenderCore/Private/GlobalRenderResources.cpp |
void Commit
&40;
FRHICommandListBase & RHICmdList
&41;
Remarks
Commits allocated memory to the GPU. WARNING: Once this buffer has been committed to the GPU, allocations remain valid only until the next call to Allocate!