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API > API/Runtime > API/Runtime/RenderCore
| Name | FGenerateMips |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GenerateMips.h |
| Include Path | #include "GenerateMips.h" |
Syntax
class FGenerateMips
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Execute
(
FRDGBuilder& GraphBuilder, |
(ES3.1+) Generates mips for the requested RHI texture using the feature-level appropriate means (Compute, Raster, or Fixed-Function). | GenerateMips.h | |
static void Execute
(
FRDGBuilder& GraphBuilder, |
(SM5+) Generates mips for the requested RDG texture using the requested compute / raster pass. | GenerateMips.h | |
static void ExecuteCompute
(
FRDGBuilder& GraphBuilder, |
GenerateMips.h | ||
static void ExecuteCompute
(
FRDGBuilder& GraphBuilder, |
(SM5+) Generate mips for the requested RDG texture using the compute pass conditionally. | GenerateMips.h | |
static void ExecuteRaster
(
FRDGBuilder& GraphBuilder, |
GenerateMips.h | ||
static bool WillFormatSupportCompute
(
EPixelFormat InPixelFormat |
GenerateMips.h |