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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FGenerateMips
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Execute
(
FRDGBuilder& GraphBuilder, |
(ES3.1+) Generates mips for the requested RHI texture using the feature-level appropriate means (Compute, Raster, or Fixed-Function). | GenerateMips.h | |
static void Execute
(
FRDGBuilder& GraphBuilder, |
(SM5+) Generates mips for the requested RDG texture using the requested compute / raster pass. | GenerateMips.h |
Execute(FRDGBuilder &, ERHIFeatureLevel::Type, FRDGTextureRef, FGenerateMipsParams, EGenerateMipsPass)
Description
(ES3.1+) Generates mips for the requested RHI texture using the feature-level appropriate means (Compute, Raster, or Fixed-Function).
| Name | Execute |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GenerateMips.h |
| Include Path | #include "GenerateMips.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/GenerateMips.cpp |
static void Execute
(
FRDGBuilder & GraphBuilder,
ERHIFeatureLevel::Type FeatureLevel,
FRDGTextureRef Texture,
FGenerateMipsParams Params,
EGenerateMipsPass Pass
)
Execute(FRDGBuilder &, ERHIFeatureLevel::Type, FRDGTextureRef, FRHISamplerState *, EGenerateMipsPass)
Description
(SM5+) Generates mips for the requested RDG texture using the requested compute / raster pass.
| Name | Execute |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GenerateMips.h |
| Include Path | #include "GenerateMips.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/GenerateMips.cpp |
static void Execute
(
FRDGBuilder & GraphBuilder,
ERHIFeatureLevel::Type FeatureLevel,
FRDGTextureRef Texture,
FRHISamplerState * Sampler,
EGenerateMipsPass Pass
)