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Unreal Engine C++ API Reference > Runtime > Core
References
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Module |
Core |
Header |
/Engine/Source/Runtime/Core/Public/PixelFormat.h |
Include |
#include "PixelFormat.h" |
Syntax
enum EPixelFormat
{
PF_Unknown =0,
PF_A32B32G32R32F =1,
PF_B8G8R8A8 =2,
PF_G8 =3,
PF_G16 =4,
PF_DXT1 =5,
PF_DXT3 =6,
PF_DXT5 =7,
PF_UYVY =8,
PF_FloatRGB =9,
PF_FloatRGBA =10,
PF_DepthStencil =11,
PF_ShadowDepth =12,
PF_R32_FLOAT =13,
PF_G16R16 =14,
PF_G16R16F =15,
PF_G16R16F_FILTER =16,
PF_G32R32F =17,
PF_A2B10G10R10 =18,
PF_A16B16G16R16 =19,
PF_D24 =20,
PF_R16F =21,
PF_R16F_FILTER =22,
PF_BC5 =23,
PF_V8U8 =24,
PF_A1 =25,
PF_FloatR11G11B10 =26,
PF_A8 =27,
PF_R32_UINT =28,
PF_R32_SINT =29,
PF_PVRTC2 =30,
PF_PVRTC4 =31,
PF_R16_UINT =32,
PF_R16_SINT =33,
PF_R16G16B16A16_UINT =34,
PF_R16G16B16A16_SINT =35,
PF_R5G6B5_UNORM =36,
PF_R8G8B8A8 =37,
PF_A8R8G8B8 =38,
PF_BC4 =39,
PF_R8G8 =40,
PF_ATC_RGB =41,
PF_ATC_RGBA_E =42,
PF_ATC_RGBA_I =43,
PF_X24_G8 =44,
PF_ETC1 =45,
PF_ETC2_RGB =46,
PF_ETC2_RGBA =47,
PF_R32G32B32A32_UINT =48,
PF_R16G16_UINT =49,
PF_ASTC_4x4 =50,
PF_ASTC_6x6 =51,
PF_ASTC_8x8 =52,
PF_ASTC_10x10 =53,
PF_ASTC_12x12 =54,
PF_BC6H =55,
PF_BC7 =56,
PF_R8_UINT =57,
PF_L8 =58,
PF_XGXR8 =59,
PF_R8G8B8A8_UINT =60,
PF_R8G8B8A8_SNORM =61,
PF_R16G16B16A16_UNORM =62,
PF_R16G16B16A16_SNORM =63,
PF_PLATFORM_HDR_0 =64,
PF_PLATFORM_HDR_1 =65,
PF_PLATFORM_HDR_2 =66,
PF_NV12 =67,
PF_R32G32_UINT =68,
PF_ETC2_R11_EAC =69,
PF_ETC2_RG11_EAC =70,
PF_R8 =71,
PF_B5G5R5A1_UNORM =72,
PF_ASTC_4x4_HDR =73,
PF_ASTC_6x6_HDR =74,
PF_ASTC_8x8_HDR =75,
PF_ASTC_10x10_HDR =76,
PF_ASTC_12x12_HDR =77,
PF_G16R16_SNORM =78,
PF_R8G8_UINT =79,
PF_R32G32B32_UINT =80,
PF_R32G32B32_SINT =81,
PF_R32G32B32F =82,
PF_R8_SINT =83,
PF_R64_UINT =84,
PF_R9G9B9EXP5 =85,
PF_P010 =86,
PF_ASTC_4x4_NORM_RG =87,
PF_ASTC_6x6_NORM_RG =88,
PF_ASTC_8x8_NORM_RG =89,
PF_ASTC_10x10_NORM_RG =90,
PF_ASTC_12x12_NORM_RG =91,
PF_R16G16_SINT =92,
PF_MAX =93,
}
Values
Name |
Description |
PF_Unknown |
|
PF_A32B32G32R32F |
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PF_B8G8R8A8 |
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PF_G8 |
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PF_G16 |
|
PF_DXT1 |
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PF_DXT3 |
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PF_DXT5 |
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PF_UYVY |
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PF_FloatRGB |
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PF_FloatRGBA |
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PF_DepthStencil |
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PF_ShadowDepth |
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PF_R32_FLOAT |
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PF_G16R16 |
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PF_G16R16F |
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PF_G16R16F_FILTER |
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PF_G32R32F |
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PF_A2B10G10R10 |
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PF_A16B16G16R16 |
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PF_D24 |
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PF_R16F |
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PF_R16F_FILTER |
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PF_BC5 |
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PF_V8U8 |
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PF_A1 |
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PF_FloatR11G11B10 |
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PF_A8 |
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PF_R32_UINT |
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PF_R32_SINT |
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PF_PVRTC2 |
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PF_PVRTC4 |
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PF_R16_UINT |
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PF_R16_SINT |
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PF_R16G16B16A16_UINT |
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PF_R16G16B16A16_SINT |
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PF_R5G6B5_UNORM |
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PF_R8G8B8A8 |
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PF_A8R8G8B8 |
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PF_BC4 |
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PF_R8G8 |
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PF_ATC_RGB |
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PF_ATC_RGBA_E |
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PF_ATC_RGBA_I |
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PF_X24_G8 |
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PF_ETC1 |
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PF_ETC2_RGB |
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PF_ETC2_RGBA |
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PF_R32G32B32A32_UINT |
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PF_R16G16_UINT |
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PF_ASTC_4x4 |
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PF_ASTC_6x6 |
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PF_ASTC_8x8 |
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PF_ASTC_10x10 |
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PF_ASTC_12x12 |
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PF_BC6H |
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PF_BC7 |
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PF_R8_UINT |
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PF_L8 |
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PF_XGXR8 |
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PF_R8G8B8A8_UINT |
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PF_R8G8B8A8_SNORM |
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PF_R16G16B16A16_UNORM |
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PF_R16G16B16A16_SNORM |
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PF_PLATFORM_HDR_0 |
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PF_PLATFORM_HDR_1 |
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PF_PLATFORM_HDR_2 |
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PF_NV12 |
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PF_R32G32_UINT |
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PF_ETC2_R11_EAC |
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PF_ETC2_RG11_EAC |
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PF_R8 |
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PF_B5G5R5A1_UNORM |
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PF_ASTC_4x4_HDR |
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PF_ASTC_6x6_HDR |
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PF_ASTC_8x8_HDR |
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PF_ASTC_10x10_HDR |
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PF_ASTC_12x12_HDR |
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PF_G16R16_SNORM |
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PF_R8G8_UINT |
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PF_R32G32B32_UINT |
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PF_R32G32B32_SINT |
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PF_R32G32B32F |
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PF_R8_SINT |
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PF_R64_UINT |
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PF_R9G9B9EXP5 |
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PF_P010 |
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PF_ASTC_4x4_NORM_RG |
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PF_ASTC_6x6_NORM_RG |
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PF_ASTC_8x8_NORM_RG |
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PF_ASTC_10x10_NORM_RG |
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PF_ASTC_12x12_NORM_RG |
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PF_R16G16_SINT |
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PF_MAX |
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