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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FGenerateMips
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ExecuteCompute
(
FRDGBuilder& GraphBuilder, |
GenerateMips.h | ||
static void ExecuteCompute
(
FRDGBuilder& GraphBuilder, |
(SM5+) Generate mips for the requested RDG texture using the compute pass conditionally. | GenerateMips.h |
ExecuteCompute(FRDGBuilder &, ERHIFeatureLevel::Type, FRDGTextureRef, FRHISamplerState *)
| Name | ExecuteCompute |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GenerateMips.h |
| Include Path | #include "GenerateMips.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/GenerateMips.cpp |
static void ExecuteCompute
(
FRDGBuilder & GraphBuilder,
ERHIFeatureLevel::Type FeatureLevel,
FRDGTextureRef Texture,
FRHISamplerState * Sampler
)
ExecuteCompute(FRDGBuilder &, ERHIFeatureLevel::Type, FRDGTextureRef, FRHISamplerState *, FRDGBufferRef, uint32)
Description
(SM5+) Generate mips for the requested RDG texture using the compute pass conditionally. if( uint(ConditionBuffer[Offset]) > 0) Execute(...)
| Name | ExecuteCompute |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GenerateMips.h |
| Include Path | #include "GenerateMips.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/GenerateMips.cpp |
static void ExecuteCompute
(
FRDGBuilder & GraphBuilder,
ERHIFeatureLevel::Type FeatureLevel,
FRDGTextureRef Texture,
FRHISamplerState * Sampler,
FRDGBufferRef ConditionBuffer,
uint32 Offset
)