Navigation
API > API/Runtime > API/Runtime/RHI
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool PipelineStateCache::IsPrecaching () |
Any async precaching operations still busy | PipelineStateCache.h | |
bool PipelineStateCache::IsPrecaching
(
const FPSOPrecacheRequestID& PSOPrecacheRequestID |
Is the given PSO still precaching? | PipelineStateCache.h | |
bool PipelineStateCache::IsPrecaching
(
const FGraphicsPipelineStateInitializer& PipelineStateInitializer |
Is the given PSO initializer still precaching? | PipelineStateCache.h | |
bool PipelineStateCache::IsPrecaching
(
FRHIComputeShader* ComputeShader |
Is the given PSO initializer still precaching? | PipelineStateCache.h |
PipelineStateCache::IsPrecaching()
Description
Any async precaching operations still busy
| Name | PipelineStateCache::IsPrecaching |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/PipelineStateCache.h |
| Include Path | #include "PipelineStateCache.h" |
| Source | /Engine/Source/Runtime/RHI/Private/PipelineStateCache.cpp |
namespace PipelineStateCache
{
bool PipelineStateCache::IsPrecaching()
}
PipelineStateCache::IsPrecaching(const FPSOPrecacheRequestID &)
Description
Is the given PSO still precaching?
| Name | PipelineStateCache::IsPrecaching |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/PipelineStateCache.h |
| Include Path | #include "PipelineStateCache.h" |
| Source | /Engine/Source/Runtime/RHI/Private/PipelineStateCache.cpp |
namespace PipelineStateCache
{
bool PipelineStateCache::IsPrecaching
(
const FPSOPrecacheRequestID & PSOPrecacheRequestID
)
}
PipelineStateCache::IsPrecaching(const FGraphicsPipelineStateInitializer &)
Description
Is the given PSO initializer still precaching?
| Name | PipelineStateCache::IsPrecaching |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/PipelineStateCache.h |
| Include Path | #include "PipelineStateCache.h" |
| Source | /Engine/Source/Runtime/RHI/Private/PipelineStateCache.cpp |
namespace PipelineStateCache
{
bool PipelineStateCache::IsPrecaching
(
const FGraphicsPipelineStateInitializer & PipelineStateInitializer
)
}
PipelineStateCache::IsPrecaching(FRHIComputeShader *)
Description
Is the given PSO initializer still precaching?
| Name | PipelineStateCache::IsPrecaching |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/PipelineStateCache.h |
| Include Path | #include "PipelineStateCache.h" |
| Source | /Engine/Source/Runtime/RHI/Private/PipelineStateCache.cpp |
namespace PipelineStateCache
{
bool PipelineStateCache::IsPrecaching
(
FRHIComputeShader * ComputeShader
)
}