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Unique request ID of PSOPrecache which can be used to boost the priority of a PSO precache requests if it's needed for rendering.
| Name | FPSOPrecacheRequestID |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/PipelineStateCache.h |
| Include Path | #include "PipelineStateCache.h" |
Syntax
struct FPSOPrecacheRequestID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPSOPrecacheRequestID() |
PipelineStateCache.h |
Enums
Public
| Name | Remarks |
|---|---|
| EType |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RequestID | uint32 | PipelineStateCache.h | ||
| Type | uint32 | PipelineStateCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EType GetType() |
PipelineStateCache.h | ||
bool IsValid() |
PipelineStateCache.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FPSOPrecacheRequestID& rhs |
PipelineStateCache.h | ||
bool operator==
(
const FPSOPrecacheRequestID& Other |
PipelineStateCache.h |