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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHIComputeCommandList
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DispatchGraphicsShaderBundle
(
TFunction< void(FRHICommandDispatchGraphicsShaderBundle&)>&& RecordCallback |
RHICommandList.h | ||
void DispatchGraphicsShaderBundle
(
FRHIShaderBundle* ShaderBundle, |
RHICommandList.h |
DispatchGraphicsShaderBundle(TFunction< void(FRHICommandDispatchGraphicsShaderBundle &)> &&)
| Name | DispatchGraphicsShaderBundle |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
void DispatchGraphicsShaderBundle
(
TFunction< void &)> && RecordCallback
)
DispatchGraphicsShaderBundle(FRHIShaderBundle , FRHIBuffer , const FRHIShaderBundleGraphicsState &, TConstArrayView< FRHIShaderParameterResource >, TConstArrayView< FRHIShaderBundleGraphicsDispatch >, bool)
| Name | DispatchGraphicsShaderBundle |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
void DispatchGraphicsShaderBundle
(
FRHIShaderBundle * ShaderBundle,
FRHIBuffer * RecordArgBuffer,
const FRHIShaderBundleGraphicsState & BundleState,
TConstArrayView< FRHIShaderParameterResource > SharedBindlessParameters,
TConstArrayView< FRHIShaderBundleGraphicsDispatch > Dispatches,
bool bEmulated
)