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Unreal Engine C++ API Reference > Runtime > PhysicsCore > FBodyInstanceCore
Syntax
uint8 bSimulatePhysics: 1
Remarks
If true, this body will use simulation. If false, will be 'fixed' (ie kinematic) and move where it is told. For a Skeletal Mesh Component, simulating requires a physics asset setup and assigned on the SkeletalMesh asset. For a Static Mesh Component, simulating requires simple collision to be setup on the StaticMesh asset.