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Unreal Engine C++ API Reference > Runtime > Navmesh
Classes
Type | Name | Description | |
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dtBVNode | Bounding volume node. This structure is rarely if ever used by the end user. | |
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dtChunkArray | A simple dynamic array of integers. | |
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dtDynamicAreaCreateParams | ||
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dtIntArray | A simple dynamic array of integers. | |
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dtLink | Defines a link between polygons. This structure is rarely if ever used by the end user. | |
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dtMeshHeader | Provides high level information related to a dtMeshTile object. | |
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dtMeshTile | Defines a navigation mesh tile. | |
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dtNavMesh | A navigation mesh based on tiles of convex polygons. | |
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dtNavMeshCreateParams | Represents the source data used to build an navigation mesh tile. | |
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dtNavMeshParams | Configuration parameters used to define multi-tile navigation meshes. | |
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dtNavMeshQuery | Provides the ability to perform pathfinding related queries against a navigation mesh. | |
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dtNavMeshResParams | Configuration parameters depending on navmesh resolution. | |
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dtNode | ||
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dtNodePool | ||
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dtNodeQueue | ||
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dtOffMeshConnection | This is an unsupported feature and has not been finished to production quality. | |
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dtOffMeshLinkCreateParams | Copyright Epic Games, Inc. | |
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dtPoly | Defines a polyogn within a dtMeshTile object. | |
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dtPolyDetail | Defines the location of detail sub-mesh data within a dtMeshTile. | |
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dtQueryFilter | Defines polygon filtering and traversal costs for navigation mesh query operations. | |
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dtQueryFilterData | [UE: moved all filter variables to struct, DO NOT mess with virtual functions here!] | |
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dtQueryResult | ||
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dtQueryResultPack | ||
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dtQuerySpecialLinkFilter | By default dtQueryFilter will use virtual calls. | |
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dtScopedDelete | A simple helper class used to delete an array when it goes out of scope. | |
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ReadTilesHelper | BEGIN: helper for reading tiles |