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Unreal Engine C++ API Reference > Runtime > Navmesh > Detour
References
Module | Navmesh |
Header | /Engine/Source/Runtime/Navmesh/Public/Detour/DetourNavMesh.h |
Include | #include "Detour/DetourNavMesh.h" |
Syntax
struct dtMeshHeader
Remarks
Provides high level information related to a dtMeshTile object.
Variables
Type | Name | Description | |
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dtReal[3] | bmax | The maximum bounds of the tile's AABB. [(x, y, z)]. |
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dtReal[3] | bmin | These should be at the bottom, as they are less often used than the rest of the data. The rest will fit in one cache line. |
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unsigned short | bvNodeCount | The number of bounding volume nodes. (Zero if bounding volumes are disabled.) |
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unsigned short | detailMeshCount | The number of sub-meshes in the detail mesh. |
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unsigned short | detailTriCount | The number of triangles in the detail mesh. |
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unsigned short | detailVertCount | The number of unique vertices in the detail mesh. (In addition to the polygon vertices.) |
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unsigned short | layer | The layer of the tile within the dtNavMesh tile grid. (x, y, layer) |
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unsigned short | maxLinkCount | The number of allocated links. |
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unsigned short | offMeshBase | The index of the first polygon which is an point type off-mesh connection. |
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unsigned short | offMeshConCount | The number of point type off-mesh connections. |
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unsigned short | polyCount | The number of polygons in the tile. |
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unsigned char | resolution | The resolution index used for the tile. |
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unsigned short | version | Tile data format version number. |
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unsigned short | vertCount | The number of vertices in the tile. |
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int | x | The x-position of the tile within the dtNavMesh tile grid. (x, y, layer) |
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int | y | The y-position of the tile within the dtNavMesh tile grid. (x, y, layer) |