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Unreal Engine C++ API Reference > Runtime > NavigationSystem
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- UNavigationInvokerComponent
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationInvokerComponent.h |
Include | #include "NavigationInvokerComponent.h" |
Syntax
class UNavigationInvokerComponent : public UActorComponent
Variables
Type | Name | Description | |
---|---|---|---|
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ENavigationInvokerPriority | Priority | Experimental invocation priority. |
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FNavAgentSelector | SupportedAgents | Restrict navigation generation to specific agents |
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float | TileGenerationRadius | |
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float | TileRemovalRadius |
Constructors
Type | Name | Description | |
---|---|---|---|
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UNavigationInvokerComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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float | ||
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float | ||
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void | RegisterWithNavigationSystem
(
UNavigationSystemV1& NavSys |
|
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void | SetGenerationRadii
(
const float GenerationRadius, |
Sets generation/removal ranges. |
Overridden from UActorComponent
Type | Name | Description | |
---|---|---|---|
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void | Activate
(
bool bReset |
Activates the SceneComponent, should be overridden by native child classes. |
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void | Deactivate () |
Deactivates the SceneComponent. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |