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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavigationInvokerComponent
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationInvokerComponent.h |
Include | #include "NavigationInvokerComponent.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationInvokerComponent.cpp |
void SetGenerationRadii
&40;
const float GenerationRadius,
const float RemovalRadius
&41;
Remarks
Sets generation/removal ranges. Doesn't force navigation system's update. Will get picked up the next time NavigationSystem::UpdateInvokers gets called