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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
- FPrimitiveSceneProxy::GetViewRelevance()
- FSmartObjectDebugSceneProxy::GetViewRelevance()
- FEQSSceneProxy::GetViewRelevance()
- FZoneGraphAnnotationSceneProxy::GetViewRelevance()
- FWaterMeshSceneProxy::GetViewRelevance()
- FZoneGraphSceneProxy::GetViewRelevance()
- FSkeletalMeshSceneProxy::GetViewRelevance()
- FNiagaraSceneProxy::GetViewRelevance()
- FGeometryCollectionISMPoolDebugDrawSceneProxy::GetViewRelevance()
- FNavTestSceneProxy::GetViewRelevance()
- FHierarchicalStaticMeshSceneProxy::GetViewRelevance()
- FNavLinkRenderingProxy::GetViewRelevance()
- FStaticMeshSceneProxy::GetViewRelevance()
- FHierarchicalStaticMeshSceneProxy::GetViewRelevance()
- FInstancedStaticMeshSceneProxy::GetViewRelevance()
- FHierarchicalStaticMeshSceneProxy::GetViewRelevance()
- FNavMeshSceneProxy::GetViewRelevance()
- FGeometryCacheSceneProxy::GetViewRelevance()
- FSceneProxy::GetViewRelevance()
- FInstancedStaticMeshSceneProxy::GetViewRelevance()
- FHierarchicalStaticMeshSceneProxy::GetViewRelevance()
- FControlRigSceneProxy::GetViewRelevance()
- FLandscapeComponentSceneProxy::GetViewRelevance()
- FParticleSystemSceneProxy::GetViewRelevance()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
virtual FPrimitiveViewRelevance GetViewRelevance
&40;
const FSceneView &42; View
&41; const
Remarks
Determines the relevance of this primitive's elements to the given view. Called in the rendering thread. The relevance of the primitive's elements to the view.
Parameters
Name | Description |
---|---|
View | The view to determine relevance for. |