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Condition class allowing users to create a director blueprint endpoint in the Sequence to evaluate a condition.
| Name | UMovieSceneDirectorBlueprintCondition |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Conditions/MovieSceneDirectorBlueprintCondition.h |
| Include Path | #include "Conditions/MovieSceneDirectorBlueprintCondition.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="Director Blueprint Condition")
class UMovieSceneDirectorBlueprintCondition : public UMovieSceneCondition
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneSignedObject → UMovieSceneCondition → UMovieSceneDirectorBlueprintCondition
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DirectorBlueprintConditionData | FMovieSceneDirectorBlueprintConditionData | Conditions/MovieSceneDirectorBlueprintCondition.h |
|
Functions
Protected
Overridden from UMovieSceneCondition
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool EvaluateConditionInternal
(
FGuid BindingGuid, |
UMovieSceneCondition overrides | Conditions/MovieSceneDirectorBlueprintCondition.h | |
virtual EMovieSceneConditionCheckFrequency GetCheckFrequencyInternal() |
Conditions/MovieSceneDirectorBlueprintCondition.h | ||
virtual EMovieSceneConditionScope GetScopeInternal() |
Conditions/MovieSceneDirectorBlueprintCondition.h |