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Data for a director blueprint condition endpoint call.
| Name | FMovieSceneDirectorBlueprintConditionData |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Conditions/MovieSceneDirectorBlueprintCondition.h |
| Include Path | #include "Conditions/MovieSceneDirectorBlueprintCondition.h" |
Syntax
USTRUCT ()
struct FMovieSceneDirectorBlueprintConditionData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompiledFunctionName | FName | Name of the generated blueprint function | Conditions/MovieSceneDirectorBlueprintCondition.h |
|
| ConditionContextPinName | FName | Pin name for passing the condition context params | Conditions/MovieSceneDirectorBlueprintCondition.h |
|
| ConditionContextProperty | TFieldPath< FProperty > | Property pointer for the function parameter that should receive the condition context params | Conditions/MovieSceneDirectorBlueprintCondition.h | |
| Function | TObjectPtr< UFunction > | The function to call (normally a generated blueprint function on the sequence director) | Conditions/MovieSceneDirectorBlueprintCondition.h | |
| PayloadVariables | TMap< FName, FMovieSceneDirectorBlueprintConditionPayloadVariable > | Array of payload variables to be added to the generated function | Conditions/MovieSceneDirectorBlueprintCondition.h |
|
| WeakEndpoint | TWeakObjectPtr< UObject > | Endpoint node in the sequence director | Conditions/MovieSceneDirectorBlueprintCondition.h |
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