Navigation
API > API/Runtime > API/Runtime/MovieScene
| Name | UMovieSceneSignedObject |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSignedObject.h |
| Include Path | #include "MovieSceneSignedObject.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneSignedObject : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneSignedObject
Derived Classes
UMovieSceneSignedObject derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneSignedObject
(
const FObjectInitializer& Init |
MovieSceneSignedObject.h |
Classes
| Name | Remarks |
|---|---|
| FOnSignatureChanged | Event that is triggered whenever this object's signature has changed |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventHandlers | UE::MovieScene::TDataEventContainer< UE::MovieScene::ISignedObjectEventHandler > | Event that is triggered whenever this object's signature has changed | MovieSceneSignedObject.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnSignatureChangedEvent | FOnSignatureChanged | Event that is triggered whenever this object's signature has changed | MovieSceneSignedObject.h | |
| Signature | FGuid | Unique generation signature | MovieSceneSignedObject.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BroadcastChanged() |
Immediately broadcast events for this object being changed | MovieSceneSignedObject.h | |
const FGuid & GetSignature () |
Retrieve this object's signature that uniquely identifies its current state. | MovieSceneSignedObject.h | |
void MarkAsChanged () |
Mark this object as having been changed in any way. | MovieSceneSignedObject.h | |
UMovieSceneSignedObject::FOnSignatureChanged TBaseMulticastDelegate_NoParams OnSignatureChanged() |
MovieSceneSignedObject.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Modify
(
bool bAlwaysMarkDirty |
MovieSceneSignedObject.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
MovieSceneSignedObject.h | ||
virtual void PostEditUndo () |
MovieSceneSignedObject.h | ||
virtual void PostEditUndo
(
TSharedPtr< ITransactionObjectAnnotation > TransactionAnnotation |
MovieSceneSignedObject.h | ||
virtual void PostInitProperties() |
MovieSceneSignedObject.h | ||
virtual void PostLoad() |
MovieSceneSignedObject.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddFlushSignal
(
TWeakPtr< UE::MovieScene::IDeferredSignedObjectFlushSignal > Signal |
MovieSceneSignedObject.h | ||
static TWeakPtr< UE::MovieScene::IDeferredSignedObjectChangeHandler > GetDeferredHandler() |
MovieSceneSignedObject.h | ||
static void ResetImplicitScopedModifyDefer() |
MovieSceneSignedObject.h | ||
static void SetDeferredHandler
(
TWeakPtr< UE::MovieScene::IDeferredSignedObjectChangeHandler >&& InHandler |
MovieSceneSignedObject.h |