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API > API/Runtime > API/Runtime/MovieScene
| Name | FMovieSceneSequenceID |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequenceID.h |
| Include Path | #include "MovieSceneSequenceID.h" |
Syntax
USTRUCT ()
struct FMovieSceneSequenceID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
constexpr FMovieSceneSequenceID () |
MovieSceneSequenceID.h | ||
constexpr FMovieSceneSequenceID
(
uint32 InValue |
MovieSceneSequenceID.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | uint32 | MovieSceneSequenceID.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneSequenceID AccumulateParentID
(
FMovieSceneSequenceID InParentID |
MovieSceneSequenceID.h | ||
uint32 GetInternalValue() |
MovieSceneSequenceID.h | ||
bool IsValid() |
MovieSceneSequenceID.h | ||
bool Serialize
(
FArchive& Ar |
MovieSceneSequenceID.h |