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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Tracks
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieScenePropertyTrack.h |
Include | #include "Tracks/MovieScenePropertyTrack.h" |
Syntax
template<typename... T>
struct TPropertyTrackEntityImportHelperImpl
Remarks
Utility class for importing a customizable property track entity in a way that automatically supports being inside a bound property track or not, and being hooked up to a property with an edit condition or not.
Specializations
TPropertyTrackEntityImportHelperImpl<>
Variables
Type | Name | Description | |
---|---|---|---|
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TEntityBuilder< T... > | Builder | |
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FComponentTypeID | PropertyTag |
Constructors
Type | Name | Description | |
---|---|---|---|
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TPropertyTrackEntityImportHelperImpl
(
TEntityBuilder< T... >&& InBuilder, |
Functions
Type | Name | Description | |
---|---|---|---|
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TPropertyTrackEntityImportHelperImpl< T..., TAdd< U > > | Add
(
TComponentTypeID< U > ComponentType, |
|
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TPropertyTrackEntityImportHelperImpl< T..., TAddConditional< U > > | AddConditional
(
TComponentTypeID< U > ComponentType, |
|
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void | Commit
(
const UMovieSceneSection* InSection, |