Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- FAdd
- TAdd
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h |
Include | #include "EntitySystem/MovieSceneEntityBuilder.h" |
Syntax
template<typename T>
struct TAdd : public UE::MovieScene::FAdd
Remarks
Implemtntation of a typed add payload
Variables
Type | Name | Description | |
---|---|---|---|
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TOptional< T > | Payload |
Constructors
Type | Name | Description | |
---|---|---|---|
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TAdd
(
TComponentTypeID< T > InComponentTypeID, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Apply
(
FEntityAllocation* Allocation, |