Navigation
Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Systems
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneEntitySystem
- UMovieSceneEventSystem
- UMovieScenePostEvalEventSystem
- UMovieScenePostSpawnEventSystem
- UMovieScenePreSpawnEventSystem
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneEventSystems.h |
Include | #include "Systems/MovieSceneEventSystems.h" |
Syntax
class UMovieSceneEventSystem : public UMovieSceneEntitySystem
Remarks
Systems that triggers events based on one-shot FMovieSceneEventComponent components Works by iterating all pending instances of TMovieSceneComponentID
Constructors
Type | Name | Description | |
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UMovieSceneEventSystem
(
const FObjectInitializer& ObjInit |
Functions
Type | Name | Description | |
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void | AddEvent
(
UE::MovieScene::FInstanceHandle RootInstance, |
|
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bool | HasEvents () |
|
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void |