Navigation
Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Sections > UMovieSceneEventSectionBase
- UObject::PostDuplicate()
- UMovieSceneSection::PostDuplicate()
- UMovieSceneEventSectionBase::PostDuplicate()
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneEventSectionBase.h |
Include | #include "Sections/MovieSceneEventSectionBase.h" |
Source | /Engine/Source/Runtime/MovieSceneTracks/Private/Sections/MovieSceneEventSectionBase.cpp |
virtual void PostDuplicate
&40;
bool bDuplicateForPIE
&41;
Remarks
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.