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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject > PostDuplicate
- UObject::PostDuplicate()
- UGeometryCacheUsdComponent::PostDuplicate()
- ULandscapeInfoMap::PostDuplicate()
- UAnimDataModel::PostDuplicate()
- UMoviePipelineConfigBase::PostDuplicate()
- UAnimGraphNode_CustomProperty::PostDuplicate()
- UCustomizableObjectGraph::PostDuplicate()
- UMovieSceneEventSectionBase::PostDuplicate()
- UMaterialGraphNode_Comment::PostDuplicate()
- UContentBundleDescriptor::PostDuplicate()
- UTickableTransformConstraint::PostDuplicate()
- UDialogueVoice::PostDuplicate()
- UK2Node_WidgetAnimationEvent::PostDuplicate()
- UWaterSplineComponent::PostDuplicate()
- UMaterialExpressionFunctionOutput::PostDuplicate()
- UEnvQuery::PostDuplicate()
- UAnimCurveCompressionCodec::PostDuplicate()
- UMaterialGraphNode::PostDuplicate()
- UMaterialExpressionNamedRerouteDeclaration::PostDuplicate()
- UNiagaraComponentRendererProperties::PostDuplicate()
- USoundCueGraphNode::PostDuplicate()
- UControlRigBlueprint::PostDuplicate()
- UK2Node_Event::PostDuplicate()
- UK2Node_WidgetAnimationEvent::PostDuplicate()
- UUserDefinedEnum::PostDuplicate()
- UMetasoundEditorGraphNode::PostDuplicate()
- ULensComponent::PostDuplicate()
- UConversationDatabase::PostDuplicate()
- UMaterialFunctionInterface::PostDuplicate()
- ULevelSequence::PostDuplicate()
- UUserDefinedStruct::PostDuplicate()
- UK2Node_CallFunction::PostDuplicate()
- UMaterialExpressionFunctionInput::PostDuplicate()
- UDialogueWave::PostDuplicate()
- UPaperSpriteAtlas::PostDuplicate()
- AWaterBody::PostDuplicate()
- UWorldPartitionRuntimeCell::PostDuplicate()
- UWorldComposition::PostDuplicate()
- AInstancedFoliageActor::PostDuplicate()
- UCustomizableObjectNodeObject::PostDuplicate()
- UIKRigDefinition::PostDuplicate()
- UMediaBundle::PostDuplicate()
- UUserWidget::PostDuplicate()
- UMovieScene3DTransformSection::PostDuplicate()
- UNiagaraSystem::PostDuplicate()
- AUsdStageActor::PostDuplicate()
- ALandscape::PostDuplicate()
- UMovieSceneSequence::PostDuplicate()
- ULevelSequence::PostDuplicate()
- UWidgetBlueprint::PostDuplicate()
- URigVMBlueprint::PostDuplicate()
- UControlRigBlueprint::PostDuplicate()
- ULandscapeSplineControlPoint::PostDuplicate()
- UMaterialExpression::PostDuplicate()
- UMaterialExpressionFunctionOutput::PostDuplicate()
- UMaterialExpressionNamedRerouteDeclaration::PostDuplicate()
- UMaterialExpressionFunctionInput::PostDuplicate()
- UTimelineTemplate::PostDuplicate()
- UWaterBodyComponent::PostDuplicate()
- URemoteControlPreset::PostDuplicate()
- UInterchangePipelineBase::PostDuplicate()
- UIKRetargeter::PostDuplicate()
- ULandscapeSplineSegment::PostDuplicate()
- UMaterialInterface::PostDuplicate()
- UMaterial::PostDuplicate()
- ACompositingElement::PostDuplicate()
- UStaticMeshComponent::PostDuplicate()
- UModel::PostDuplicate()
- UMovieSceneControlRigParameterSection::PostDuplicate()
- ULandscapeComponent::PostDuplicate()
- UMovieSceneSection::PostDuplicate()
- UMovieSceneEventSectionBase::PostDuplicate()
- UMovieScene3DTransformSection::PostDuplicate()
- UMovieSceneControlRigParameterSection::PostDuplicate()
- USkeleton::PostDuplicate()
- UBlueprint::PostDuplicate()
- UControlRigBlueprint::PostDuplicate()
- UWidgetBlueprint::PostDuplicate()
- URigVMBlueprint::PostDuplicate()
- UControlRigBlueprint::PostDuplicate()
- UMediaPlayer::PostDuplicate()
- UMaterial::PostDuplicate()
- UStaticMesh::PostDuplicate()
- UPrimitiveComponent::PostDuplicate()
- UGeometryCacheUsdComponent::PostDuplicate()
- UWaterSplineComponent::PostDuplicate()
- UWaterBodyComponent::PostDuplicate()
- UStaticMeshComponent::PostDuplicate()
- ULandscapeComponent::PostDuplicate()
- UWorld::PostDuplicate()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
virtual void PostDuplicate
&40;
bool bDuplicateForPIE
&41;
Remarks
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.